- Can still use many ranged shots. Don't be afraid to shoot all of the ranged skills you can use in assault. Break free of that mindset that "scout is for ranged, assault is for melee." You can, should, and will be using many ranged shots in assault stance. Make a note of which ones can be used. As mentioned, in some cases, you'll even hit harder with ranged shots than Scout Stance.
- Assault Stance brings your armor class from Light armor to Medium armor. Almost too obvious to point out, but it had to be done. Use it when fighting Squig Herders and other ranged physical dps, as well as when you're being assaulted by melee dps.
- Has the class' disarm, use it whenever it is up!
Skirmish
- This is the forum's favorite stance, with many reasons as to why. It brings your class all the transitional skills that you can use when entering/exiting battle.
- This stance arguably has the most utility of the three stances. Most of your shots in this tree are either instant or can be done while moving. Strictly from my personal tastes, I usually travel in Skirmish Stance. It has all the tools I need to enter a battle and escape a battle, making it the most useful when on the move. Should I encounter someone, I have all the necessary skills to counter any type of situation and assess it further.
- Provides toughness, which further elevates the usefulness of this Stance when escaping non-physical dps. Meaning, if you're losing a battle against a Sorceress, swap to this stance, shoot a snare and/or detaunt, and run like a rabbit during rabbit season. The toughness reduces the magic damage, so keep that in mind.
- Has the class' only true Healing Reduction ability, low in the Skirmish Mastery. Very easy to apply, everyone can always use an extra, instant, no-cooldown DoT that also has a 50% reduced healing effect. Out of personal opinion, I'd say that most specializations should pick up this skill. There is no right way to eat a Reese's, as they say, and if you disagree with me, I'm not forcing you to get the skill. It's simply a very useful and easy-to-obtain skill, and something to bring to the table in terms of group-pvp. Note that you can even have multiple targets affected with this, so long as both targets were ailing beforehand. It only lasts 9 seconds, but can be reapplied endlessly, making this skill a treasured one.
- The Shadow Warrior's rank 40 skill can only be used in Skirmish Stance, and it appears to be one very useful and amazing skill. So keep that in mind. This was clearly done to keep you switching stances constantly to get the most "bang for your buck".
Thank you for reading and welcome back next time !
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